⚙ DEV
Dev Panel
COPY PREFS
✕
01
PLAYER MOVEMENT
▶
speed (px/sec)
200
📏
SIZE
▶
global scale · desktop
100%
global scale · mobile
125%
camera zoom · desktop
100%
camera zoom · mobile
110%
player
34
bush
56
berry
12
cake
24
death skull (×player)
1.6×
tree
80
boulder
70
fish
50
tiger
80
mammoth visual
200
mammoth collision
200
wolf
80
🖥️
UI SIZE
▶
ui scale · desktop
100%
ui scale · mobile
130%
calorie bar
100%
time counter
100%
alerts (enemy + death)
100%
need food msg
150%
hud font size
20
bubble font size
27
02
CALORIE BAR
▶
drain time (sec)
15s
"need food" threshold (%)
25%
03
BERRY PICKUP
▶
refill % per berry
20%
⛰
OBSTACLES
▶
per chunk
11
tree % (vs boulder)
65%
Distribution
▶
clustering
0.30
cluster count
3
edge margin (px)
20
Size variation
▶
tree 1 % (vs tree 2)
50%
size variation
0.35
mammoth tramples obstacles and food
💧
LAKES (TERRAIN)
▶
water level
-0.30
terrain scale
800
roughness
0.50
octaves
3
Swimming
▶
swim speed
0.3×
Lake Fish
▶
enabled
max per chunk
2
trigger range (px)
80
warning time (sec)
0.6s
chase speed (×swim)
1.1×
🏔
TERRAIN
▶
color intensity
0.40
cell size (px)
12
Detail Noise
▶
detail scale
50
detail strength
0.60
Wet Earth
▶
range (px)
30
intensity
0.50
04
SABER-TOOTH TIGER
▶
Stalking
▶
stalk speed
0.8×
pounce check (sec)
2s
pounce chance (%)
30%
guaranteed pounce (sec)
10s
Chasing
▶
pounce speed
0.7×
min chase (sec)
3s
tire check (sec)
1.0s
tire chance (%)
30%
max chase (sec)
12s
Boulder Leap
▶
enabled
leap chance (%)
60%
crouch time (sec)
0.30s
jump time (sec)
0.25s
detect range (px)
60
Spawning
▶
spawn chance (%)
40%
check every (sec)
5s
safe start (sec)
5s
05
MAMMOTH
▶
Charge
▶
warning time (sec)
1.0s
speed
1.5×
Spawning
▶
spawn chance (%)
30%
check every (sec)
8s
safe start (sec)
8s
06
WOLF PACK
▶
Stalking
▶
stalk speed
0.8×
pounce check (sec)
1s
pounce chance (%)
50%
guaranteed pounce (sec)
6s
Chasing
▶
chase speed
1.1×
min chase (sec)
6s
tire check (sec)
3.0s
tire chance (%)
25%
max chase (sec)
20s
Pack Shape
▶
wolf count
3
spread
0.3
Spawning
▶
spawn chance (%)
25%
check every (sec)
10s
safe start (sec)
12s
07
MYSTERY FOOD
▶
think time (sec)
2.0s
Berry Burst
▶
low (1-3) weight %
60%
med (4-6) weight %
0%
high (7-10) weight %
0%
scatter radius (px)
60
🎂
CAKE
▶
first cake ring count
16
first cake window
60s
other cake % per chunk
5%
🌍
WORLD / DIFFICULTY
▶
Chunk
▶
chunk width
800
chunk height
600
max berries / chunk
4
max mystery / chunk
5
Distance Ramp
▶
ramp unit (px)
1000
spawn ramp (%/unit)
1%
speed ramp (%/unit)
1%
drain ramp (%/unit)
0%
distance from origin
0
difficulty mult
1.00×
09
DEATH SCREEN + SCORE
▶
Display
▶
live timer
hour length (sec)
5s
survived / high score color
#640000
challenge text color
#AD0202
Restart
▶
delay (sec)
0.8s
Vertical spacing
▶
even gaps
even gap (px)
46
gap 1 (after title)
30
gap 2 (after time)
82
gap 3 (after mid)
18
gap 4 (after retry/prompt)
11
Preview
▶
FORCE GAME OVER SCREEN
FORCE HIGH SCORE GAME OVER SCREEN
10
MOBILE TOUCH
▶
joystick
Tuning
▶
size (px)
50
dead zone (px)
8
⚠
ENEMY ALERTS
▶
alert font (all alerts)
24
show time (sec)
2.0s
💭
THINKING ALERT
▶
bubble gap above head (px)
6
🍓
CALORIE PICKUP MSG
▶
duration (sec)
1.5s
💀
GAME OVER SCREEN
▶
death pause (sec)
2.0s
slide-up (sec)
1.2s
🎬
INTRO CLIPS
▶
player fall (sec)
1.1s
player bounce (sec)
0.6s
crossfade (sec)
0.5s
slide (sec)
0.4s
scene pause (sec)
0.5s
caption type (sec)
0.5s
caption hold (sec)
1.5s
beat pause 7-9 (sec)
0.25s
blank gap (sec)
0s
flip frame (ms)
250ms
flip cuts (count)
20
end blank (sec)
0.2s
end fade (sec)
0.4s
REPLAY INTRO CINEMATIC
SABER
TOOTH
CHASE
BY FLYNN (AND JAKE)
PLAY
PLAY
PLAY
PLAY
PLAY
VERSION 2.0
VERSION 2.0
VERSION 2.0
GAME OVER
NEW HIGH SCORE
NEW HIGH SCORE
NEW HIGH SCORE
NEW HIGH SCORE
01
22
DAY
DAY
DAY
DAY
HR
HR
HR
HR
RETRY
RETRY
RETRY
RETRY
RETRY
GAME OVER
YOU SURVIVED:
1 DAY 2 HR
RETRY
RETRY
RETRY
RETRY
RETRY
HIGH SCORE: 1 DAY 8 HR
PAUSED
RESUME
RESUME
RESUME
RESUME
RESUME
EXIT TO TITLE
SCREEN
EXIT TO TITLE
SCREEN
EXIT TO TITLE
SCREEN
EXIT TO TITLE
SCREEN
EXIT TO TITLE
SCREEN
RESTART
RESTART
RESTART
RESTART
RESTART
ARROW KEYS TO MOVE, AVOID ENEMIES AND TRY TO SURVIVE FOR AS LONG AS POSSIBLE
ALERT
WILL ERASE
PROGRESS OF
CURRENT GAME
CONTINUE
CONTINUE
CONTINUE
CONTINUE
CONTINUE
CANCEL
CANCEL
CANCEL
CANCEL
CANCEL
SKIP
SKIP
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