Dev Panel

01PLAYER MOVEMENT
▶
speed (px/sec)200
📏SIZE
▶
global scale · desktop100%
global scale · mobile125%
camera zoom · desktop100%
camera zoom · mobile110%
player34
bush56
berry12
cake24
death skull (×player)1.6×
tree80
boulder70
fish50
tiger80
mammoth visual200
mammoth collision200
wolf80
🖥️UI SIZE
▶
ui scale · desktop100%
ui scale · mobile130%
calorie bar100%
time counter100%
alerts (enemy + death)100%
need food msg150%
hud font size20
bubble font size27
02CALORIE BAR
▶
drain time (sec)15s
"need food" threshold (%)25%
03BERRY PICKUP
▶
refill % per berry20%
⛰OBSTACLES
▶
per chunk11
tree % (vs boulder)65%
Distribution▶
clustering0.30
cluster count3
edge margin (px)20
Size variation▶
tree 1 % (vs tree 2)50%
size variation0.35

mammoth tramples obstacles and food

💧LAKES (TERRAIN)
▶
water level-0.30
terrain scale800
roughness0.50
octaves3
Swimming▶
swim speed0.3×
Lake Fish▶
enabled
max per chunk2
trigger range (px)80
warning time (sec)0.6s
chase speed (×swim)1.1×
🏔TERRAIN
▶
color intensity0.40
cell size (px)12
Detail Noise▶
detail scale50
detail strength0.60
Wet Earth▶
range (px)30
intensity0.50
04SABER-TOOTH TIGER
▶
Stalking▶
stalk speed0.8×
pounce check (sec)2s
pounce chance (%)30%
guaranteed pounce (sec)10s
Chasing▶
pounce speed0.7×
min chase (sec)3s
tire check (sec)1.0s
tire chance (%)30%
max chase (sec)12s
Boulder Leap▶
enabled
leap chance (%)60%
crouch time (sec)0.30s
jump time (sec)0.25s
detect range (px)60
Spawning▶
spawn chance (%)40%
check every (sec)5s
safe start (sec)5s
05MAMMOTH
▶
Charge▶
warning time (sec)1.0s
speed1.5×
Spawning▶
spawn chance (%)30%
check every (sec)8s
safe start (sec)8s
06WOLF PACK
▶
Stalking▶
stalk speed0.8×
pounce check (sec)1s
pounce chance (%)50%
guaranteed pounce (sec)6s
Chasing▶
chase speed1.1×
min chase (sec)6s
tire check (sec)3.0s
tire chance (%)25%
max chase (sec)20s
Pack Shape▶
wolf count3
spread0.3
Spawning▶
spawn chance (%)25%
check every (sec)10s
safe start (sec)12s
07MYSTERY FOOD
▶
think time (sec)2.0s
Berry Burst▶
low (1-3) weight %60%
med (4-6) weight %0%
high (7-10) weight %0%
scatter radius (px)60
🎂CAKE
▶
first cake ring count16
first cake window60s
other cake % per chunk5%
🌍WORLD / DIFFICULTY
▶
Chunk▶
chunk width800
chunk height600
max berries / chunk4
max mystery / chunk5
Distance Ramp▶
ramp unit (px)1000
spawn ramp (%/unit)1%
speed ramp (%/unit)1%
drain ramp (%/unit)0%
distance from origin0
difficulty mult1.00×
09DEATH SCREEN + SCORE
▶
Display▶
live timer
hour length (sec)5s
survived / high score color#640000
challenge text color#AD0202
Restart▶
delay (sec)0.8s
Vertical spacing▶
even gaps
even gap (px)46
gap 1 (after title)30
gap 2 (after time)82
gap 3 (after mid)18
gap 4 (after retry/prompt)11
Preview▶
10MOBILE TOUCH
▶
joystick
Tuning▶
size (px)50
dead zone (px)8
⚠ENEMY ALERTS
▶
alert font (all alerts)24
show time (sec)2.0s
💭THINKING ALERT
▶
bubble gap above head (px)6
🍓CALORIE PICKUP MSG
▶
duration (sec)1.5s
💀GAME OVER SCREEN
▶
death pause (sec)2.0s
slide-up (sec)1.2s
🎬INTRO CLIPS
▶
player fall (sec)1.1s
player bounce (sec)0.6s
crossfade (sec)0.5s
slide (sec)0.4s
scene pause (sec)0.5s
caption type (sec)0.5s
caption hold (sec)1.5s
beat pause 7-9 (sec)0.25s
blank gap (sec)0s
flip frame (ms)250ms
flip cuts (count)20
end blank (sec)0.2s
end fade (sec)0.4s
SABER
TOOTH
CHASE
BY FLYNN (AND JAKE)
PLAY PLAY PLAY PLAY PLAY
VERSION 2.0 VERSION 2.0 VERSION 2.0
GAME OVER
NEW HIGH SCORE NEW HIGH SCORE NEW HIGH SCORE NEW HIGH SCORE
01
22
DAY DAY DAY DAY
HR HR HR HR
RETRY RETRY RETRY RETRY RETRY
GAME OVER
YOU SURVIVED:
1 DAY 2 HR
RETRY RETRY RETRY RETRY RETRY
HIGH SCORE: 1 DAY 8 HR
PAUSED
RESUME RESUME RESUME RESUME RESUME
EXIT TO TITLE SCREEN EXIT TO TITLE SCREEN EXIT TO TITLE SCREEN EXIT TO TITLE SCREEN EXIT TO TITLE SCREEN
RESTART RESTART RESTART RESTART RESTART
ARROW KEYS TO MOVE, AVOID ENEMIES AND TRY TO SURVIVE FOR AS LONG AS POSSIBLE
ALERT
WILL ERASE
PROGRESS OF
CURRENT GAME
CONTINUE CONTINUE CONTINUE CONTINUE CONTINUE
CANCEL CANCEL CANCEL CANCEL CANCEL
SKIP SKIP

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